They end up with around 25% melee resists and 3k hp, which means people average about 50 damage to you in melee, wear good resist gear and your a bitch to kill and pay attention to whats' cast on you and use break enchantment and you won't have any problems staying alive.Ħ of these things focusing fire properly will take down a target in 8 seconds bar none. regardless, I would Jm the single vamp health drain, and put remaining points into warlockery, block, and the vamp skill focus to up the atr on it.really you can just unload it on no def targets like barbs, so default is probably fine.Įnding def on these things is between 20. No need to train the single int buff.unless weirdness occurs because buffbots will have them. Wizards, lucky, military training will give you the best def and int starting leaving 5 points left over, drop in con, not much else to do.ĩ0 trains warlockery (minimum) (utilize powers on all casts) Shield: Impenetrable shield of Defense (+25 Defense, +3 Block), or Vorgrim Legionnaire's Shield (+26 Defense, +3 Block)Īs a Shade Fighter, you will receive a total of 580 training points for use with skills and powers.
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Also, how long do we have until server up, estimated? I've been working on a smart excel file for character creation and engame. And the reduction in Mine time from an hour to 30 minutes is greatly appreciate. I loathe mines but I think that's only because since CR on live, I never got a piece of the loot myself. Ruining someone's night by installing a fear that regardless where they decide to go next, we're not too far behind. On the new server, have they said do rates? I'm torn between wanting fast xp for easy leveling and wanting slow so for all the more chances to roll leveling groups. I know there's tons of new combos, right? (House Avari on Chaos, if that counts.) I know it's limiting though but that could be fun to struggle that little bit.
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I don't personally remember doing that, if for very long. The temporaryness of the Test server just isn't too appealing to me.